Hello, I'm currently working on rendering with 2D Gaussian Splatting. I would like to render the surface normal for each pixel to generate a normal map, similar to the attached image. Could anyone ...
This is a minimal experimental project based on mattdesl/ShaderLesson6.java that demonstrates 2D normal map lighting using LibGDX with KTX extensions. The goal of this test is to integrate real-time ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results