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The most common way to render a sphere is based on the latitude/longitude grid as it is used for the earth: Select two opposite points on the sphere as the "poles", a bunch of equidistant "meridians", ...
Abstract: In image-based rendering (IBR), it is commonly employed textures which extracted from reality onto virtual worlds to synthesize novel views, and the patch-based sampling has proven superior ...
Abstract: Retrieval and classification of distorted texture images is a challenging and important problem in real world image analysis and understanding. This paper proposes a new texture ...
Abstract In this paper, we present TEXTure, a novel method for text-guided generation, editing, and transfer of textures for 3D shapes. Leveraging a pretrained depth-to-image diffusion model, TEXTure ...
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