Given an arbitrary mesh, we present a method to construct a progressive mesh (PM) such that all meshes in the PM sequence share a common texture parametrization. Our method considers two important ...
CLIP-Mesh is a generative AI model that generates textured 3D mesh models with normal maps from text descriptions. It can already fill digital spaces with 3D models or generate variants of 3D models.
Abstract: Textured meshes are widely used in computer graphics to represent 3D scenes, with UV mapping playing a crucial role in establishing a bijective mapping between the 3D mesh surface and a 2D ...
Abstract: Static meshes with texture maps have attracted considerable attention in both industrial manufacturing and academic research, leading to an urgent requirement for effective and robust ...
This project is designed to help me make traditionally hand-painted textures for my 3D models in a single contained solution, but I am also trying to make it accessible so that other people who are ...
I, as a NFSU2 texture modder Would like to replace at least the roughness of car body materials, which by runtime's default are all rough, while keeping the game's original diffuse texture being fed ...