So my iTunes plugin makes fairly heavy use of GL_ARB_fragment_program. People seem to use pixel shader / fragment program fairly interchangeably, so I was cheerfully assuming that my plugin was ...
Hey guys..<BR>Just wanting to 'edumacate' myself. I hear about all these good things about the future of gaming and graphics technology. I hear the terms "Vertex shaders", "Programmable pixels", ...
For all the programming geeks out there (wheee), Beyond3d has posted up this bit which tackles the topic of multiple shader precision modes. If you're drawing a blank, remember that the GeForce FX has ...
Before coming back to the example, I'll explain how the current post-processing targeting functionality in the generic plugin works. There are two settings related to injection targeting: ...
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