In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing. The goal is to use almost no wav data (pre-recorder audio files), but ...
This Unity project implements procedural animation for spiders using inverse kinematics (IK) to create realistic leg movement. The spider dynamically adapts to terrain without pre-made animations.
A robust, modular data-driven foundation for building first-person shooter games in Unity. Built upon the systems provided in Unity Core Utilities, this framework provides a complete suite of ...
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