Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
This is very simple tool for creating or editing sprite packers from the Unity's Editor. It also generates sprite rectangles for input textures like in Unity's Sprite Editor (splitting). When editing ...
Huntdown is a fascinating contradiction. On one hand, it's a retro-inspired 2D run-and-gun game in the vein of Contra, bringing to mind nostalgia-tinged visions of Arnold Schwarzenegger stomping ...