This repository contains work developed as part of the Unity Procedural Generation: Build Infinite Game Levels course offered by GameDev.tv. The course focuses on creating dynamic 3D dungeon levels ...
The entire logic lies in the TerrainGenerator script. During the initialization of the script, Mesh, MeshFilter, and MeshRenderer components are created and set up. To support larger mesh sizes, the ...
In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing. The goal is to use almost no wav data (pre-recorder audio files), but ...
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