Creative lead Al Hope reveals how his team built a game that recaptures the terror of the original film Alien: Isolation THE story of videogames is the story of mass ...
Few monsters manage to terrify me. Demons and ghosts do absolutely nothing for me, and while home invasion and crazed serial killers get a reaction out of me, it never lasts. Sure, there are instances ...
Gaming experiences are often measured in hours, but I measured Sega’s survival horror in necessary cups of tea. The developers, Creative Assembly, aimed to create a game worthy of Ridley Scott’s Alien ...
Ridley Scott's inimitable 1979 sci-fi thriller, Alien, expertly ratchets up the tension by not having the titular alien show up on screen until roughly an hour into the film. Following in Scott's ...
Alien: Isolation is a scary, scary game. As well it should be. Creative Assembly's 2014 hit could have sacrificed a measure of its fear-inducing supremacy in service of ever higher sales, believes ...
There’s a moment in Routine, a new sci-fi horror game launching on Xbox and PC on December 4, that I won’t forget for a long time. To explain this moment and why it is burned into my brain would ...
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