This is an example/straw men for how to use C and SDL2 to create simple text and image rendering with LSL connections. It gives a first idea of how one could implement a module that can later be used ...
In the first part of this series, we covered the basics of pointers in C, and went on to more complex arrangements and pointer arithmetic in the second part. Both times, we focused solely on pointers ...
Example about how to use function callings with Ollama. From a perspective to offer to the LLM a set of functions to carry out the operations acording with the user message. The most important topic ...
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