2D Rotation is a fundamental transformation technique in computer graphics used to rotate an object around the origin in the 2D plane. This transformation is achieved by applying a rotation matrix to ...
x3 = x1 * math.cos(angle_rad) - y1 * math.sin(angle_rad) y3 = x1 * math.sin(angle_rad) + y1 * math.cos(angle_rad) x4 = x2 * math.cos(angle_rad) - y2 * math.sin(angle ...
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