Abstract: Traditional image texture mapping can increase abundant details for virtual object. As virtual lighting condition varies, textures lack of realistic representation with dynamically varying ...
In UnityGLTF/PBRGraph, Specular options (Index of Refraction, Specular value, Color value, Specular Map, Enable/Disable flag) doesn't work at all. I didn't test other options like Specular UV and ...
Abstract: In this paper, we bring together two divergent strands of research: photometric face capture and statistical 3D face appearance modelling. We propose a novel lightstage capture and ...
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