When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
The game-based learning market is driven by the rising demand for engaging and interactive educational tools, the growing adoption of digital learning environments, and increasing smartphone and ...
Delray Beach, FL, July 03, 2025 (GLOBE NEWSWIRE) -- The Game-based Learning Market is projected to grow from USD 6.23 billion in 2025 to USD 17.82 billion by 2030, at a CAGR of 23.4% during the ...
Forbes contributors publish independent expert analyses and insights. Dr. Legatt explores the intersection of education, AI, and leadership. As a former admissions officer and college consultant, I’ve ...
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