* uses parts curvator of CRT-PI shader from davej https://github.com/libretro/glsl-shaders/blob/master/crt/shaders/crt-pi.glsl * uses parts of texture anti-aliasing ...
As part of my IT training, a key area for me to improve on was my mathematics. In order to improve at concepts that I was originally unfamiliar with, such as linear algebra and GPU maths, I opted to ...