This function converts a rotation matrix into Euler angles. It first checks if the given matrix is a valid rotation matrix by comparing its calculated identity matrix to the identity matrix. If it is ...
This video explains the different rotation modes in Blender. Most animators will want to stay with the default "XYZ Euler." For further reading look up a concept called Gimbal Lock. Made with Blender ...
Abstract: Gimbal lock is a common physical phenomenon in the gimbal system. As for the three-axis gimbal system, gimbal lock could not be avoided when two axes are driven into being collinear with ...