GLOVE (GL Over Vulkan) is a cross-platform software library that acts as an intermediate layer between an OpenGL ES application and Vulkan. GLOVE is focused towards embedded systems and is comprised ...
Memory allocation and resource (buffer and image) creation in Vulkan is difficult (comparing to older graphics API-s, like D3D11 or OpenGL) for several reasons: This library can help game developers ...
The Wine team have just release vkd3d version 1.13, an update for their own Direct3D to Vulkan translation library. The noted highlights: Basic loop unrolling support in the HLSL compiler. Effects ...
While Valve continue pushing forward for gamers with VKD3D-Proton, the Wine team continue building up their own separate Direct3D 12 to Vulkan translation library with a new release out now. vkd3d ...
The Khronos Group has released new open source tools that allows the Vulkan API, a 3D graphics API, to work on iOS and macOS, a move that can make it easier for developers to port games to Apple's ...
Over the last few years, several new graphics APIs have been released; among these have been Vulkan, DirectX 12, and Apple's Metal. A common theme among them is the aim to improve how certain ...
Valheim's 0.146.8 update introduced support for the Vulkan API to help the game run better, but many players are confused about its functionality. The Vulkan API is a simple graphics API, similar to ...
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