bl_idname = "OBJECT_PT_mmd_toon_render_node_editor" bl_label = "MMD toon textures render using node editor " toon_texture_color_ramp.color_ramp.elements[0].color ...
#include "./resource_dx/mmd.pso.h" #include "./resource_dx/mmd_edge.vso.h" #include "./resource_dx/mmd_edge.pso.h" #include "./resource_dx/mmd_ground_shadow.vso.h" # ...