Following his look at editing and directing for 3D programmes, Philip Stevens reviews the graphics production requirements for the format As we have seen in a previous article, when it comes to ...
The aim of this series is to provide developers with the foundational knowledge needed to have full control over game development, starting from low-level systems (such as the Graphics Engine, Input ...
What does it mean to understand an image? The bounding-box or segment-level understanding produced by many current computer vision systems tells us little about where objects are located in 3D and how ...
Abstract: In recent years, noncontact 3D surface imaging techniques have made great progress due to advances in optical devices and image processing. The single-shot technique is essential for 3D ...
In this tutorial, originally published on the Sketchfab blog as "Sketchfab Archvis workflow based on V‌ray baked textures," Tarek Adhami guides you through the full workflow required to take your 3D ...
We may earn a commission from links on this page. I may have liked Tetrisphere, but I am not a man who believes the puzzle games, like Mario games, can be as good in three dimensions as they are in ...