This project is a real-time 3D rendering simulation using OpenGL, featuring a heightmap-based terrain, collectible coins, and realistic lighting with shadow mapping. Heightmap-Based Terrain: The ...
Every texture is mapped to a certain height on the y-axis. User can change the height boundaries for different textures and alter the look of the terrain mesh. The ImGui library is included in the ...
August 6th, 2012 – Los Angeles, SIGGRAPH 2012 – The Khronos™ Group today announced the immediate release of the OpenGL® ES 3.0 specification, bringing significant functionality and portability ...
The Khronos Group, arbiters of the OpenGL 3D specification and a range of related specifications, has announced version 3.1 of OpenGL ES, its 3D API oriented toward mobile systems. The headline ...
Ok guys, I am in a real bind here. I have a rather strict date on finishing this OpenGL app I started a while back. It is time for me to put some 3D character models in the game, but I have run into a ...
In line with its regular update cadence, the Khronos Group — the organization behind specs like OpenGL, OpenCL and WebGL — today launched updated specs for its OpenGL specs for 3D desktop applications ...
The Khronos Group, a consortium that includes major media-centric companies like ATI, Intel, NVIDIA and SGI, will release the latest version of the OpenGL ES specs at the Game Developer’s Conference ...