A successor to OpenGL, the open source graphics library that stands as a direct rival to Microsoft’s DirectX 12 library and Apple’s Metal, has been named by The Khronos Group, a consortium of schools ...
At the moment, there is no easy way to test Vulkan versus OpenGL ES 3.1 on Android. My go to 3D engine Unreal Engine does not support the Android-24 API, so while Vulkan is technically supported, I ...
Intel showcased the benefits of the Vulkan API during SIGGRAPH 2015 and exemplified its viability as a mainstream alternative to OpenGL. The Stardust graphics demonstration was conducted on an Intel ...
Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality into ...
In today's open source roundup: Vulkan is the next generation successor to openGL. Plus: Korora 21 reviews, and Worms Clan Wars available on Linux A next generation successor to openGL named Vulkan ...
[url=http://arstechnica.com/civis/viewtopic.php?p=28596975#p28596975:32eshdb1 said: Alfonse[/url]":32eshdb1]When they come up with a decent name for this, one that's ...
The Khronos Group has announced that Vulkan is finally released and ready to be used on any platform you desire. The full specification of Vulkan, 1.0, is available for everyone and is as robust and ...
Games on devices of all kinds could soon be running better because Vulkan, the successor to OpenGL, has finally been released officially. The new standard gives developers low-level access to discrete ...
Listing two sets of charts isn’t the most effective way of illustrating how the Vulkan API changes the status quo in Doom. While the data below isn’t prettiest I’ve compiled, it’s essential to explain ...
One of the biggest expected announcements at SIGGRAPH(Opens in a new window) this week has been delayed: The Kronos Group has yet to release its Vulkan API. Fortunately, Imagination Technologies has ...