A real-time procedural terrain generation system, built from scratch in Unity (C#) using GPU-accelerated Perlin Noise and AI (Particle Swarm Optimization) for intelligent asset placement. This project ...
The entire logic lies in the TerrainGenerator script. During the initialization of the script, Mesh, MeshFilter, and MeshRenderer components are created and set up. To support larger mesh sizes, the ...
Procedural texture generation and rendering encompass a range of algorithmic techniques designed to synthesise detailed, non-repetitive textures on virtual surfaces. By relying on mathematical models ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results