A simple gradient based/multicolor fog effect, inspired by Firewatch's gradient based fog effect. It was created for Unity URP (6000.0.58f1) and for Serious Point Games as part of my studies in shader ...
Differentiable rendering has emerged as a pivotal suite of techniques bridging computer graphics with optimised, gradient‐based methodologies. By computing derivatives of rendering outputs with ...
There was an error while loading. Please reload this page. This is my collection of signal shaping functions, yoinked from here and ported from C to GLSL. If you're ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results