A simple Godot 4 project to test _physics_process smoothing interpolation via the Godot Smoother Node. This includes a simple 2d and 3d scene. The 2d scene is loosely based on this Godot 3 tutorial, ...
Abstract: Predicting ocean acoustic fields in shallow water is challenging due to high spatial variability, with depth scales of 100 m and range scales of 1 km. Limited acoustic data further ...
Watch the video and notice how the broken lamp (after the physics has settled and sleeping) jitters when the camera moves back and forth. Create a new project. In the project rendering quality ...