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Interactive GB Studio tutorial for rendering background tiles in front of sprites. The source code was built using with GBS 3.0.3. Enjoy :) We will begin by discussing the basic steps to render am ...
If your sprite has varying degrees of translucency, then you will need to enable full alpha blending mode. This is an expensive mode to operate within, as it requires a number of calculations per ...
By popular demand DragonArbok comes back with yet another tutorial, this time the guide of taking new pokemon and making them look like they belong in those Gameboy classics! Ever wanted to see what a ...
It seems someone on the Shoryuken forums has managed to take SF4’s characters and managed to turn them to look like SF3 sprites. Find out how… Have you ever wanted to see Street Fighter IV's ...