A scriptable object based event channel system for Unity. This is heavily based on the examples in Unity's Create modular game architecture in Unity with ScriptableObjects e-book. I wanted to turn ...
// we need to add health as the value goes up. // 10 hp regen = 1 hp per 5 seconds. // 5 hp regen = 1 hp per 10 seconds.
Unity has teased the two major new features coming in the first update to its development tool in 2018. The big addition to Unity 2018 will be its new Scriptable Render Pipeline, which gives advanced ...