This is not the case for a Normal Buffer, and thus, we need a render feature to render out the scene's normals into a render texture. Since the render feature for this has too much syntax specific ...
Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to ...
The very first step towards getting a stylistic looking scene complementing the concept art chosen for the project was to get a toon shaded material. The shader graph implemented for the same can be ...
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