Replace SpriteRenderer with custom MeshRenderer at runtime Using Vertext shader to represent PixelsPerUnit and offset in Sprite Combine textures with Texture Array, so textures need to be at same ...
Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Useing GPU instancing to reduce draw calls ...
Unity’s latest advance in web gaming technology sees WebGL renamed to “Unity Web.” The firm wants to distance the WebGL technology and Unity Web but prepare for the future where rendering standards ...