Bethesda's E3 2017 showcase was being watched by fans around the world, hoping for some tantalizing new releases from the acclaimed publisher. The showcase itself pulled something interesting out of ...
So far, the most common way to adapt an existing first-person shooter to VR has been to turn it into a shooting gallery, where you hold still and shoot targets as they pop up. Doom VFR is not that, at ...
Figuring out how to move around in virtual reality is one of the biggest problems facing the medium. Running and gunning as one would do in “Call of Duty” is a recipe for nausea. The disconnect ...
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