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The Gears of War franchise has been dormant for several years, but that's finally changing this week with Gears of War: ...
Cliff Bleszinski, the visionary behind the original Gears of War, played a pivotal role in establishing the series as a hallmark of modern gaming. After leaving Epic Games in 2012, Bleszinski stepped ...
The original Gears of War creator has shared his thoughts about the once-exclusive Xbox franchise coming to PlayStation, and ...
Cliff Bleszinski, the visionary behind the Gears of War series, has remained largely absent from the franchise since his departure from Epic Games in 2012. Despite not being involved in Gears of War: ...
Former Epic Games designer Cliff Bleszinski wants to make a first-person arena shooter for the PC. The Gears of War creator said that he had a pitch and concept art, but needed a studio to make ...
Cliff Bleszinski's future plans are unknown at this time, though his personal statement appears to indicate he may be stepping away from the video game industry entirely, at least temporarily.
The creator of the Gears of War series, Cliff Bleszinski, has said he's thrilled that the franchise is finally coming to PlayStation with the release of Gears of War Reloaded.
After teasing us a week ago, former Epic Games design director Cliff Bleszinski has revealed plans for his next game. BlueStreak (the current running name) will be a free-to-play sci-fi PC arena ...
Cliff Bleszinski said goodbye to Gears of War four years ago, but I'm not sure he's left it behind. We're sitting in a curtained-off area of the showfloor below the offices of Bosskey Productions ...
Cliff Bleszinski, who you may also know by the very-2000s monikers CliffyB or Dude Huge, achieved infamy in the games industry when he shot to fame thanks to his work as lead designer of Gears of War.
Cliff Bleszinski has announced his departure from Epic Games as its design director, in order to move on to the "next stage of his career." Bleszinski announced his departure from the firm on Epic ...
Cliff Bleszinski: It’s been almost two years now. More than a year and a half. It’s one of those things for me — you have an idea, and you think it’s going to be cool. You don’t know.