Using the same tricks over and over again won't help you in these video games, where the enemies adapt to your playstyle.
Over the past decade, Don’t Nod has explored the soul-sucking worlds of 17th-century America, post-WWI London, dystopian Paris, and a high school in the Pacific Northwest. But for its next trick, the ...
An interview with Aphelion's Dimitri Weideli, Executive Producer, and Florent Guillaume, Creative Director of DON'T NOD ...
In a battle to the death with AI slop, this is the game I’d send in to finish the job.