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Learn more about Bing search results how Bing delivers search resultsTo scale a particle system in Unity, adjust the scaling mode in the main module and use the Transform component to control the size of the particles.Steps to Scale a Particle System
- Set the Scaling Mode:
- Open the Particle System component in the Inspector.
- In the Main Module, find the Scaling Mode option. You can choose from three modes:
- Hierarchy: The particle system scales according to its Transform and all its parents. This is useful if you want the particle system to inherit the scale of its parent GameObject.
- Local: The particle system uses only its own Transform scale, ignoring any parent scales. This is helpful if you want to control the particle system's size independently.
- Adjust the Transform Scale:
- Select the GameObject that contains the particle system in the Hierarchy.
- Using Scripts for Dynamic Scaling:
- If you need to scale the particle system at runtime, you can use a script. Here’s a simple example:
using UnityEngine; public class ScaleParticleSystem : MonoBehaviour { private ParticleSystem ps; void Start() { ps = GetComponent<ParticleSystem>(); } void Update() { // Example: Scale the particle system based on a slider value float scaleValue = 1.0f; // Replace with your scaling logic ps.transform.localScale = new Vector3(scaleValue, scaleValue, scaleValue); } }Tips for Effective Scaling
- Test Different Scaling Modes: Depending on your needs, experiment with different scaling modes to see which one gives you the desired effect.
- Check Particle Size: If you notice that scaling the GameObject does not affect the particle size, ensure that the particle size settings in the Particle System are also adjusted accordingly.
- Visual Adjustments: Use the Unity Editor to visually adjust the scale of the particle system while in Edit mode, which can help you see the effects in real-time.
By following these steps, you can effectively scale your particle systems in Unity to fit your game's requirements.
unity3d.comUnity - Scripting API: ParticleSystem.MainModule.scalingModeControl how the Particle System applies its Transform component to the particles it emits. Hierarchy: Scale according to its Transform and all its parents. Local: Scale using only …https://docs.unity3d.com › Documentation › ScriptReference › ParticleSystem.MainModule-scalingMode.htmljonathanyu.xyzScaling Unity Particles With Transform - Unity TutorialsThis will allow you to scale the particle via transform, and it will inherit from the parent as well. So how do you scale the particle through transform? From the Unity docs, the t…https://www.jonathanyu.xyz › scaling-unity-particles-with-transformUnityHow can I scale a particle system? - Unity DiscussionsAny idea how to make a particle system remain exactly the same, but be larger or smaller? For anyone who comes across this, this is what I had to do to get a Particle system to sca…https://discussions.unity.com › how-can-i-scale-a-particle-systemUnityHow does the Transform's scale work with a particle system? - Unity ...I needed to scale a particle system at runtime, too, and solved it for my case with this script attached to the particle system object: Because of the “ [ExecuteInEditMode]” attrib…https://discussions.unity.com › how-does-the-transforms-scale-work-with-a-particle-systemUnityHow to scale particle system? - Unity Engine - Unity DiscussionsWhen I instantiate a prefab containing a particle system, I can set its localScale to be 1,1,1, relative to its parent. However the particle system appears to ignore localScale. Is…https://discussions.unity.com › how-to-scale-particle-system
How to scale particle system? - Unity Discussions
Jun 14, 2017 · “Shape” - The particle system will scale based on its parent and its own transform. The scaling from the parent and its own transform will affect the shape’s size, but not the particles sizes …
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Unity - Scripting API: ParticleSystem.MainModule.scalingMode
Hierarchy: Scale according to its Transform and all its parents. Local: Scale using only its own Transform, ignoring all parents. Shape: Only apply scale to the source positions of the particles, but …
Scaling Unity Particles With Transform - Unity Tutorials
Oct 25, 2017 · From the Unity docs, the three options are hierarchy, local, and shape, with the default being local. Hierarchy: Scale the particle system using the …
How can I scale a particle system? - Unity Discussions
Mar 7, 2021 · Any idea how to make a particle system remain exactly the same, but be larger or smaller?
Unity - Scripting API: ParticleSystemScalingMode
Scale the Particle System using only its own transform scale. (Ignores parent scale). Only apply transform scale to the shape component, which controls where particles are spawned, but does not …
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Oct 3, 2020 · There are many reasons why this default behavior is totally appropriate, but if you REALLY want to change the scale of the individual …
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This repo contains an Editor script called ShurikenScaler which can help you scale Shuriken particles easily. It will provide an Editor Window that can be accessed …
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Aug 25, 2011 · The default of a particle system is set to Local and does not allow you to scale it using the transform. I don’t know how long this has been a part of …
Unity - Scripting API: ParticleSystem.ShapeModule.scale
Nov 22, 2025 · Description Apply scale to the shape from which the system emits particles. Additional resources: ParticleSystem.ShapeModule.shapeType. Did you find this page useful? Please give it a …
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Jul 6, 2023 · The Scaling Mode parameter in Unity’s particle system defines how the particle size is affected by transformations applied to the emitter or the parent …