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  1. Checkpoints are essential in games to save player progress. Here's a step-by-step guide to creating checkpoints in Roblox Studio.

    Step 1: Create Checkpoint Model

    First, create a model for your checkpoint. For simplicity, use a neon white part with the following properties:

    • Size: 5,1,5

    • Material: Neon

    • BrickColor: Institutional white

    • Anchored: true

    Step 2: Organize Checkpoints

    Create a folder named "Checkpoints" inside the workspace and parent your checkpoint model to this folder. Name each checkpoint relative to its stage (e.g., "Checkpoint1").

    Step 3: Scripting the Checkpoints

    Create a script in ServerScriptService to handle checkpoint functionality.

    local StageData = game:GetService("DataStoreService"):GetDataStore("StageData")
    local Checkpoints = workspace:WaitForChild("Checkpoints"):GetChildren()

    function GoToCheckpoint(character, stage)
    local rootPart = character:WaitForChild("HumanoidRootPart")
    repeat wait() until rootPart
    for _, checkpoint in pairs(Checkpoints) do
    if ("Checkpoint" .. tostring(stage)) == checkpoint.Name then
    rootPart.CFrame = checkpoint.CFrame * CFrame.new(0,1,0)
    break
    end
    end
    end

    game:GetService("Players").PlayerAdded:Connect(function(player)
    local leaderstats = Instance.new("Folder", player)
    leaderstats.Name = "leaderstats"

    local stage = Instance.new("IntValue", leaderstats)
    stage.Name = "Stage"
    stage.Value = StageData:GetAsync(player.UserId) or 1

    player.CharacterAdded:Connect(function(character)
    GoToCheckpoint(character, stage.Value)
    end)
    end)

    for _, checkpoint in pairs(Checkpoints) do
    checkpoint.Touched:Connect(function(touch)
    local hum = touch.Parent:FindFirstChild("Humanoid")
    if hum and hum.Health > 0 then
    local player = game:GetService("Players"):GetPlayerFromCharacter(touch.Parent)
    if player then
    local leaderstats = player:WaitForChild("leaderstats")
    local stage = leaderstats:WaitForChild("Stage")
    if (tonumber(checkpoint.Name:match("%d+")) - stage.Value) == 1 then
    stage.Value = stage.Value + 1
    end
    end
    end
    end)
    end

    game:GetService("Players").PlayerRemoving:Connect(function(player)
    StageData:SetAsync(player.UserId, player.leaderstats.Stage.Value)
    end)
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  2. How to Make a Checkpoint in Roblox Studio (Step By Step)

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    2020年11月17日 · Now that you’ve made your checkpoints, we’re going to need a folder to store all these checkpoints in. Start by creating a folder inside of the …

    欠落単語:
    • Roblox Studio
    次が必須:
  6. How to add checkpoints in Roblox studio? - Games Learning ...

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    2025年4月29日 · Name your checkpoints "Checkpoint1", "Checkpoint2", and so on. If you want more than one checkpoint, just add more parts with the appropriate names. The player will automatically …

    欠落単語:
    • Roblox Studio
    次が必須:
  9. Checkpoint+ - A new way to make a Checkpoint System - Roblox

    2022年12月30日 · Checkpoint+ is a new module that allows you to setup a Obby like Checkpoint System within seconds which is Customizable through Particles, Data Saving and you can even customize …

    欠落単語:
    • Roblox Studio
    次が必須:
  10. Roblox Studio Tutorial - Creating Checkpoints

    2021年9月3日 · In this lesson, we’ll be taking a look at how to create checkpoints inside our Roblox game. As of now, we have only one spawn location where the …

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    2023年11月27日 · Welcome to this Obby Checkpoint Tutorial For Noobs. I will cover everything you need to know about Checkpoints and having the players respawn …

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