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The Roblox math library is an interface to the standard C math library, providing a wide range of mathematical functions and constants for scripting in Roblox. It includes basic arithmetic helpers, trigonometric functions, interpolation utilities, random number generation, and more.
Key constants include:
math.pi — The value of π.
math.huge — A value larger than any other number (≈ 2^1024).
Example usage in Roblox Lua:
-- Basic math functionsprint(math.abs(-15)) -- 15print(math.sqrt(25)) -- 5print(math.pow(2, 3)) -- 8-- Trigonometrylocal angleRad = math.rad(90)print(math.sin(angleRad)) -- 1-- Interpolationprint(math.lerp(0, 10, 0.5)) -- 5-- Mapping valuesprint(math.map(5, 0, 10, 0, 100)) -- 50-- Random numbersmath.randomseed(tick()) -- Seed with current timeprint(math.random()) -- Random float [0,1)print(math.random(1, 6)) -- Random integer between 1 and 6-- Perlin noiseprint(math.noise(1.158, 5.723)) -- Consistent pseudo-random valueCopied!✕CopyNotable functions:
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Deep dive into How to Do Math in Roblox Studio Scripting