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  1. Why is my RenderTexture y-flipped? - Game Development Stack …

    When drawing a very simple RenderTexture using Raylib, with the following POC code, the texture actually drawn is vertically inverted. Is that normal? If not, what did I do wrong? #include "ra...

  2. How do I get a 3D collision with a Heightmap in Raylib?

    29 Ean 2025 · However, if the player is at the height of total white while positioned on a black square (XZ), eg. B04, then they're high over the canyon and not colliding. I can't seem to work out how to …

  3. c++ - How to make an object rotate in local space then translate in ...

    25 Ean 2025 · How to make an object rotate in local space then translate in world space using Raylib? Ask Question Asked 10 months ago Modified 10 months ago

  4. Why is raylib not drawing one corner? - Game Development Stack …

    31 Márta 2025 · As the issue mentions, it is ultimately OpenGL rasterization. And as far as I can tell Raylib does not have a general solution. Edit: I guess the general solution would be a triangle strip …

  5. Newest 'raylib' Questions - Game Development Stack Exchange

    15 Beal 2021 · Raylib Simple snow particle system flickering problem I'm quite new to Raylib and trying to make a simple snow particle system. I managed to make it as below code and built it. But when I …

  6. 3d - How can I detect collision between a box and a minimum poly ...

    23 Feabh 2025 · Mostly a C++ newbie, trying to do a 3D game in Raylib. I have a set of fairly irregular meshes that I'd like to see if a box collider has penetrated. For this project, a fairly high level of accuracy

  7. raylib - Can't make circles collide using Box2D - Game Development ...

    7 Aib 2025 · I'm completely new to Box2D. I'm implementing some tests with Raylib. I managed to implement the collision between static and dynamic rectangles and now I want to insert circles into …

  8. Proper 2D isometric tile depth sorting? - Game Development Stack …

    1 Noll 2019 · I'm using Raylib, and I'm attempting to place tiles on a level, and the algorithm for placing the tiles is working. The problem is that the player will display over the walls on the bottom right h...

  9. Audio popping and cracking when looping sinusoid

    5 MFómh 2022 · I'm trying to play a "simple" generated looped sinusoidal wave with raylib and Go but, although it plays I also get audible cracks. Checking some online examples, I see that a common prob...

  10. What does raylib's "no external dependencies" really mean?

    10 Meith 2023 · I'm considering making a 2D game with C++ and raylib, targeting windows desktop. One of the attractive features of that framework is that it has "no external dependencies". …