Retopology after sculpting - Blender Stack Exchange
2023年10月27日 · In both cases after retopology you apply all helping modifiers. Before moving forward usually you create a UV Map for the model, which makes life easier when transferring details from …
How to retopology the model with out losing the detail?
2022年10月26日 · I'm a beginner at blender and I try to retopology my sculpted model by using QuadRemesh. But the retopology model loses a lot of detail. I try to use shrinkwrap and …
How to easily make mesh retopology? - Blender Stack Exchange
2015年8月27日 · After creating some hi-poly model, i'm always creating low-poly model by approximating that hi-poly mesh with triangle-by-triangle LP mesh - with snap to face mode turned on. …
retopology - Weird topology shading in viewport - Blender Stack …
2024年6月30日 · I retopologized my sculpt and there's this weird dismorphing even though my topology looks complete fine. I don't see any problems in the retopology which makes me wonder how to fix this
retopology - Can't select or edit certain parts of my mesh during ...
2024年7月22日 · If you disable the high res mesh "Cube.005" in the viewport you can easily select vertices on the retopo mesh. But since I guess you want to keep it visible there are two options: either …
How to know if it's a good or bad retopology?
I retopologized the whole object and I don't really know if it's good or bad. In places it's very dense and in other's it's not so much. Here I am leaving some pictures of my retopoed mesh. I need ...
mesh - Decimate vs. Retopology - Blender Stack Exchange
2017年2月16日 · If you do not intend to pose, animate or add subdivision to your low poly, then decimate should be fine. The topology that decimate produces is generally unsuitable for any of these …
Too many faces after retopology - Blender Stack Exchange
2024年1月24日 · I finally finished my retopology, but really confused about applying modifiers to make it smooth. After applying Multires and Shrinkwrap i have so many faces and triangles and it leaving me …
mesh - When is retopology required? - Blender Stack Exchange
2016年10月31日 · Retopology is required for performance: if you need to deform the mesh (armature, etc.) if you need to do simulation with the mesh if you need to do real-time rendering of the mesh if …
retopology - How can I improve the topology in this character model ...
2021年6月10日 · I have finished sculpting this person. Now i've started making retopology. Could you check it and tell me, if I am on a right/wrong way. In the future, I am planning to animate this person. …