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In Unity, a Scene is a container for your game’s environments, objects, and gameplay logic. You can create one from scratch or from a template, depending on your needs.
Using the New Scene Dialog
Open the Dialog Go to File > New Scene or press Ctrl/Cmd + N.
Select a Template Choose from available templates (e.g., Basic, 3D, 2D).
Optional: Load Additively Enable Load Additively if you want to keep other open scenes loaded.
Create the Scene Click Create, then save it via File > Save As, placing it in your desired folder.
Creating from the Project Window
Navigate to Folder In the Project window, go to the folder where you want the scene saved.
Right-Click > Create > Scene Name your new scene (e.g., MainScene).
Open It Double-click the scene asset to start editing.
Creating via C# Script
You can programmatically create a scene from a template:
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